
Attempting to explore and develop research in the field of the design process, this work aims to understand how some questions of perception and orientability are expressed in projects and if virtual reality is a good tool for it.
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For this, it is desirable to verify the hypothesis that: "if the non-constructed architectural drawings are simulated in virtual models and submitted to virtual reality paths, then the sensorial design strategies can be expressed and understood by the senses and mainly organized for addition in the Architectural design process?"
To delimit the research scenario of the previous question, about the field of study of the sensoriality, the clipping of the spatial orientation was selected under the guidelines of the principles of "wayfinding".
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For the study case clipping was chosen two unbuilt Steven Holl's projects.
A study of Wayfinding and Space Perception on two Steven Holl's unbuilt projects, simulated with exploratory virtual reality. Supervisor: Prof. Núbia Bernardi, PhD.
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Tools: Rhino + Unreal Engine 4 + Gear VR.